Crowd sourcing and crowd funding has revolutionized product development and delivery. Platforms such as Kickstarter and Indiegogo and Crowd Supply have enabled inventors and entrepreneurs to bring their ideas to market and provide the capital needed for them to make their ideas a reality. Why can’t those same principles be extended to 3D content publishing?
Today the 3D content marketplace is dominated by a half-dozen vendors that control the development, marketing, sales, and distribution and with that have an iron fist at controlling what products come to market and what the market even looks like.
In some cases these vendors apply standards that seem to be counter to what the market either wants or will bear.
I am proposing a simple idea:
- To provide a process for interested 3D artists and content creators to bid on proposals submitted by the public for new and exclusive 3D content;
- To have those proposals be funded by the public through crowd funding channels;
- To have any deliverables be the exclusive license of the project backers for a period of time between 90 - 180 days;
- After which the crowd funded content would be released publicly, and become freely available to anyone as long as the content isn’t re-packaged or re-sold.
What are everyone’s thoughts? Is this doable? Early feedback on Facebook suggests yes and no.
This is just some ideas I’ve had frankly now for a couple of years. But I really think this is doable, and should be doable.
I think something like this could really open up his hobby to much more people and cut down on piracy even.