So thanks to MJC I can now see my dForce hair (when spot rendering). Now I’m struggling to get the dForce hair to take gravity into account!
Here is a post simulation run with dForce hair:
As you can see the hair isn’t hanging as it should (unless the character has been seriously overusing the hair spray)!
I’ve tried tweaking the simulation settings (turn up gravity, down air resistance) but to little effect.
Any one got any tips or tricks you can share to make dForce hair do what it says on the tin?