Can anyone explain how to make Geometary Shells play nicely with one another.
When using skin dirt mods that apply a shell to the whole figure, any prexisting geo shells (like breastacular) will turn ‘white’ in the editor.
I can fix the white out issue by going to the whole skin shell and turning opacity down on the breastacular surfaces but this leaves the breastacular area with no dirt effects applied.
I’ve read about the shell offset feature but playing with that does not seem to fix the issue.
Is there a way to combine the shells in some way so I can apply dirt to the breastacular area too.
Thanks for your help!